GZG List archives -- February 2006
[GZG] MGs in SG2
Claus was asking about MGs for vehicles....
I take a slightly more nuanced tack than the strict SG2 rules. The APSW class in Dirtside
II covers both AGLs like the AGS-30 and Mark 19 (belt fed, automatic fire capable) and
medium and heavy machine guns (such as the MAG-58/C6/M249 and the Browing .50 M2HB).
It seems to me that the "SAW" in the rulebook doesn't do a good job of capturing these
sorts of weapons, nor does D4 fire control (manual fire control) do justice to the sort of
firepower they bring to bear.
So, when I use MGs, I use stats something like this:
Heavy MG - Firepower: D10 Impact: Either D16 or 2D8. (I have a bunch of D16s... great dice!)
Medium MG - Firewpower: D12 Impact: D10
This makes the .50 fairly dangerous to PA who are running with a D12 armour dice (and to
soft-skinned vehicles).
It also captures the fact the bigger MGs sometimes have a lower RoF than their smaller
counterparts. (You can use D12 FP if you want a faster firing version).
For the AGL, I think I'd use something like FP: D12 IMP: D12 or FP: D10 IMP: 2d8*
depending on if they're firing HE or some sort of AP round.
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