GZG List archives -- February 2006

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RE: [GZG] [FT] Graser-1s again



Tom McCarthy wrote:

> Weapon: Range band:             Shots/turn:
>                  0-12    12-24   24-36
> P-torp-1***     31%     46%     23%     0.48
> K2+-1****       31%     45%     23%     0.45

Perhaps I'm misreading these statistics (or simply oversimplifying), but
don't they suggest that the Kra'vak advanced drives aren't really doing
that much in terms of keeping the guns on target?

Did you read the notes "***" and "****"? If not, here they are again:

"*** This "Shots/turn" value is inflated by an unfortunate tendency of NAC warships to be destroyed after firing a single P-torp shot (thus earning them single-battle "Shots/turn" ratings of 0.75 or more). In the few battles where NAC P-torp-armed ships survived long enough to fire more than one shot each, they usually only scored around 0.33 shots/turn.

**** This "Shots/turn" value is *not* inflated by early destruction of the weapons involved; and the results from individual battles are much more consistent than for the single-arc P-torps - but the *averaged* results for the P-torps and the larger K-guns are remarkably similar, aren't they..."

IOW, yes, you are oversimplifying quite massively :-/

To elaborate, the P-torp-1 "Shots/turn" for the individual battles come in two very distinct groups:

* either the PT-1 ships survived their first attack run and spent most of the remaining battle trying to line up for a second shot, in which case they got a "Shots/turn" value of 0.33 or less, OR

* the PT-1 ships were *destroyed* during their first attack run, usually because they couldn't break away quickly enough and therefore ended up at point-blank range of the enemy. In these cases the PT-1s' "Shots/turn" value was inflated to 0.75 or more, because destroyed weapons were not counted when determining how many weapons were out of range or arc in a given turn.

Together, these two groups average out to a combined "Shots/turn" value of 0.48 - but no single battle features a PT-1 "Shots/turn" value even close to 0.48.


For the single-arc K-guns OTOH the individual "Shots/turn" battles fall between 0.4 and 0.5 in nearly all of their battles (including a number of KV-vs-KV inter-clan fights), making an overall average of 0.45; and since the Advanced Drive allowed the KV to break away before getting too close to the enemy the K-guns generally survived to make multiple attack runs per battle.



IOW, Advanced Drives don't make you any more likely to line up the *first* attack run of the battle than Standard drives do (as long as you're prepared to meet the enemy head-on, anyway) - but they make you much more likely to *survive* the first attack run (because they allow you to line that first attack run up in some *other* way than a head-on charge), and they also make it very much easier to line up a *second* attack if you survive long enough to attempt one.


(If the stats had measured how many turns the different weapons survived, these differences would've become quite visible - but we didn't measure this, because such a measurement would've been heavily bias against those weapons that are proportionally more common on small ships than on larger ones (particularly the "human" B1s and B2s in battles using FB1 designs).)

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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