GZG List archives -- February 2006

Number 17 of 325 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

RE: [GZG] [FT] Graser-1s again



This reminds me a bit of the Heavy Beam Weapon troubles in EFSB.  A
lucky roll was incredibly devastating, and just because a battle played
out as balanced in 10 playtests, nothing stopped one reasonably lucky
roll from ruining the game when you played it at the convention.  The
cascading hull failure rule was a compounding/related issue.

In general, I'd move to see grasers and salvo missiles both do lower,
more predictable damage.  The suggestion to halve the MASS of a graser
is a decent one.  So is the idea of doubling the number of dice, but
rolling D3 for each hit (or D6 for each pair of hits, but that skews the
average damage).

Actually, halving the MASS of launchers, magazines, and racks for salvo
missiles and reducing the damage per missile might be good.  But I don't
think it fits at all with what Jon last mentioned he was thinking of for
salvo missiles in FT3.

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: RE: [GZG] [ECC] [FMASheep]
  • Next by Date: Re: [GZG] [FT] Cancon 2006 Random Observations

  • Previous by thread: Re: [GZG] [FT] Graser-1s again
  • Next by thread: Re: [GZG] [FT] Graser-1s again

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Mar 01 02:07:39 GMT 2006