GZG List archives -- January 2006

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Re: [GZG] [FT] fighter mix



This depends on your house rules. Until the Fleet Books came out my group used combined types freely, although we eventually decided to house rule ban heavy interceptors because they were a little too good at annihilating everything else. The fact that the fleet books list the fighter types as seperate, apparently atomic types convinced us to just stop combining the types altogether. However, there's nothing saying you can't just keep using that as part of your house rules.

Fast AND heavy AND torpedo seems exorbitantly expensive to me, even so. Nevertheless, I suppose if you can afford it, there's no reason not to. I could certainly visualize a starfaring empire that considers fighter strength a high enough priority being willing to make sure that their bombing arm of the carrier forces is as effective as possible, if they've got the technology and resources to achieve it on any real scale. That's the other part of it. The PSB for it definitely would have to acknowledge that combined super-fighters are definitely a much higher tech item than a regular one with just one area of specialization, so... whatever. :P

E

----- Original Message ----- From: "john tailby" <John_Tailby@xxxxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Sunday, January 29, 2006 9:14 PM
Subject: Re: [GZG] [FT] fighter mix



Within the requirements of 6 squadrons of fighters for 120 points there isn't much room for upgrades beyond the effective mix that has already been suggested.

If you are playing the ships from the rulebook then they tend to have a pretty small PDS suite so there isn't much to be gained from being heavy.

I have seen it done with a light cruiser mounted one squadron of heavy fast torpedo bombers. They would reach out 48 inches and make their attack run against the enemy ship then whip back to the carrier for the refuel rearm.

I built a carrier with 4 similar squadrons and they killed a 150 mass battleship in one pass.

If playing against KraVak or SV opponents with access to scatter pack type weapons then the heavy upgrade is well worthwhile.

If you are worried about salvo missiles then you might do better having 2-3 squadrons of interceptors and the rest torpedo bombers. 4 squadrons of torpedo bombers will ruin an enemy capital ships day while the interceptors in escort will supplement your point defence while your beams do the damage.

John


----- Original Message ----- From: "Gregory Wong" <sax@xxxxxxxxxxxxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Sunday, January 29, 2006 8:17 PM
Subject: Re: [GZG] [FT] fighter mix



I find it interesting that no one has suggested purchasing
heavy fighters, fast fighters, or long-range fighters.
Are they not worth the extra cost?  I guess fighters
tend to go pop before they exhaust their endurance.
And being a fast fighter doesn't help you in a dog fight.
And heavies are just too expensive?

--Greg

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