GZG List archives -- January 2006

Number 659 of 673 messages in this Archive
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Re: [GZG] [FT] fighter mix



Within the requirements of 6 squadrons of fighters for 120 points there isn't much room for upgrades beyond the effective mix that has already been suggested.

If you are playing the ships from the rulebook then they tend to have a pretty small PDS suite so there isn't much to be gained from being heavy.

I have seen it done with a light cruiser mounted one squadron of heavy fast torpedo bombers. They would reach out 48 inches and make their attack run against the enemy ship then whip back to the carrier for the refuel rearm.

I built a carrier with 4 similar squadrons and they killed a 150 mass battleship in one pass.

If playing against KraVak or SV opponents with access to scatter pack type weapons then the heavy upgrade is well worthwhile.

If you are worried about salvo missiles then you might do better having 2-3 squadrons of interceptors and the rest torpedo bombers. 4 squadrons of torpedo bombers will ruin an enemy capital ships day while the interceptors in escort will supplement your point defence while your beams do the damage.

John


----- Original Message ----- From: "Gregory Wong" <sax@xxxxxxxxxxxxxxxxxx>
To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
Sent: Sunday, January 29, 2006 8:17 PM
Subject: Re: [GZG] [FT] fighter mix



I find it interesting that no one has suggested purchasing
heavy fighters, fast fighters, or long-range fighters.
Are they not worth the extra cost?  I guess fighters
tend to go pop before they exhaust their endurance.
And being a fast fighter doesn't help you in a dog fight.
And heavies are just too expensive?

--Greg

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