GZG List archives -- January 2006

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RE: [GZG] [SG]Questions



Hey,

What weapon do you have your sniper carry?  I'm tempted to have my sniper
carry a HAMR for dealing with PA as well as normal soldiers.

As has been said, it depends on the doctrine. There is no real reason not to have a HAMR, tis the biggest nastiest gun, and can even tackle vehicles.


But SG is not really for power gamers...

On the subject of PA, does a trooper with an MLP get to fire his hand weapon
in addition to the MLP or instead of it?

With fire combat I play the rules as written, which state (I am quoting from memory, but am pretty sure this is correct) that a figure may only fire each weapon once per turn. So I would allow for one activation a figure (e.g. the NSL PA with shoulder launched pack) to fire either weapon, then for another to fire the other.


I tend to treat this as a one shot weapon, so I use it along side a passed on activation from command to either fire both weapons in a turn and move or to move, fire once and CA. Giving a PA squad that extra punch as well as a very long striking range.

However a SG errata did state that rather than every turn, a weapon may be fired once per activation. I choose to ignore this, as I prefer it the other way arround.

Hope that helps in some small way

Richard


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