GZG List archives -- January 2006
RE: [GZG] [SG]Questions
Hey,
What weapon do you have your sniper carry? I'm tempted to have my sniper
carry a HAMR for dealing with PA as well as normal soldiers.
As has been said, it depends on the doctrine. There is no real reason not to
have a HAMR, tis the biggest nastiest gun, and can even tackle vehicles.
But SG is not really for power gamers...
On the subject of PA, does a trooper with an MLP get to fire his hand
weapon
in addition to the MLP or instead of it?
With fire combat I play the rules as written, which state (I am quoting from
memory, but am pretty sure this is correct) that a figure may only fire each
weapon once per turn. So I would allow for one activation a figure (e.g. the
NSL PA with shoulder launched pack) to fire either weapon, then for another
to fire the other.
I tend to treat this as a one shot weapon, so I use it along side a passed
on activation from command to either fire both weapons in a turn and move or
to move, fire once and CA. Giving a PA squad that extra punch as well as a
very long striking range.
However a SG errata did state that rather than every turn, a weapon may be
fired once per activation. I choose to ignore this, as I prefer it the other
way arround.
Hope that helps in some small way
Richard
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