GZG List archives -- January 2006

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Re: [GZG] John's Shipbuilding



On 1/18/06, Samuel Penn <sam@xxxxxxxxxxxxxxx> wrote:
 On Wednesday 18 January 2006 19:54, Brian B wrote:
 > On 1/18/06, Grant A. Ladue <ladue@xxxxxxxxxxxxxxx> wrote:
 > >    I agree, whether a *race* would surrender or abandon it's ships is
 > > more of a campaign or setting issue.  I think that the issue of whether
 > > it's *possible* to surrender ships in battle is something we can talk
 > > about in general game terms.
 > >    What I'm getting at here is that the major problem for surrendering
 > > your damaged/sinking ship in modern times (WWI -> ) seems to be
 > > communicating that surrender to the other side.
 >
 > A universally accepted pattern of strobe lights or  "surrender beacon"
 > transmitters, similar to distress beacons?

And then you come across a race that considers your distress beacons
an attack against their spirit Elders, so they target all your escape pods...



Sure, if you want to be a jerk about it, I suppose you could come up with a similar objection to ANYTHING that could be suggested as a signal of surrender.


I think that was the point.... ;-)
If you're dealing with a hostile first-contact situation, the two forces don't share any frame of reference at all; in this case, surrender would (IMHO) be most unlikely - as someone has already pointed out, you wouldn't even be sure the other side would have compatible life-support for prisoners, even assuming they didn't just use them to stock the galley stores.....
On t'other hand (oops, sorry, suddenly went all Northern there for a moment), if the battle is between two human forces who both subscribe to interstellar conventions and codes, there wouldn't be such a problem.


Glad to see this has stimulated so much active list traffic, even if the Gropos must be getting a little bored by now....! :-)

Jon (GZG)


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