GZG List archives -- January 2006
Re: [GZG] John's Shipbuilding
On 1/18/06, Samuel Penn <sam@xxxxxxxxxxxxxxx> wrote:
> On Wednesday 18 January 2006 19:54, Brian B wrote:
> > On 1/18/06, Grant A. Ladue <ladue@xxxxxxxxxxxxxxx> wrote:
> > > I agree, whether a *race* would surrender or abandon it's ships is
> > > more of a campaign or setting issue. I think that the issue of whether
> > > it's *possible* to surrender ships in battle is something we can talk
> > > about in general game terms.
> > > What I'm getting at here is that the major problem for surrendering
> > > your damaged/sinking ship in modern times (WWI -> ) seems to be
> > > communicating that surrender to the other side.
> >
> > A universally accepted pattern of strobe lights or "surrender beacon"
> > transmitters, similar to distress beacons?
>
> And then you come across a race that considers your distress beacons
> an attack against their spirit Elders, so they target all your escape pods...
>
Sure, if you want to be a jerk about it, I suppose you could come up
with a similar objection to ANYTHING that could be suggested as a
signal of surrender.
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