GZG List archives -- January 2006

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Re: [GZG] John's Shipbuilding



On Wednesday 18 January 2006 19:54, Brian B wrote:
> On 1/18/06, Grant A. Ladue <ladue@xxxxxxxxxxxxxxx> wrote:
> >    I agree, whether a *race* would surrender or abandon it's ships is
> > more of a campaign or setting issue.  I think that the issue of whether
> > it's *possible* to surrender ships in battle is something we can talk
> > about in general game terms.
> >    What I'm getting at here is that the major problem for surrendering
> > your damaged/sinking ship in modern times (WWI -> ) seems to be
> > communicating that surrender to the other side.
>
> A universally accepted pattern of strobe lights or  "surrender beacon"
> transmitters, similar to distress beacons?

And then you come across a race that considers your distress beacons
an attack against their spirit Elders, so they target all your escape pods...

(Timothy Zahn, Conqueror's trilogy. Personally I preferred the confusion
caused by baby elephants rolling on their back and sticking their legs
in the air, but you can't do that in space).

-- 
Be seeing you,                         http://www.glendale.org.uk
Sam.                        
              IM: samuel.penn@xxxxxxxxxx or samuel.penn@xxxxxxxxx
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