GZG List archives -- January 2006
Re: Re: [GZG] John's Shipbuilding
- From: Ground Zero Games <jon@xxxxxxx>
- Date: Wed, 18 Jan 2006 16:33:30 +0000
Title: Re: Re: [GZG] John's
Shipbuilding
On 1/18/06, Ian Downing <iandowning112@xxxxxxxxxxx>
wrote:
It must depend on whether FT
models Age of Sail naval warfare or WW1 or 2. In the Age of Sail
it was difficult to destroy warships so often they surrendered.
However there are very few instances of warships in WW2 surrendering
in combat. Even the German destroyers at Narvik, out of all
ammunition, and virtually out of fuel scuttled themselves rather than
surrender. If I recall correctly in WW2 only 3 or 4 submarines
surrendered, often when they thought the boat was sinking. So I don't
favour the surrendering of warships if FT models "modern"
naval warfare, however merchant ships and scuttling are another
matter.
Why can't FT be its 'own' Age? Space ain't like the ocean, and
scuttling a spaceship is tantamount to suicide if done right (ie,
total destruction of said ship, making it completely useless for the
other side to salvage or gain valuable intel - or even use the ship
against its owners - and any escaping crew would likely be unable to
avoid the blast of the self-destructing ship). If an FT ship
surrenders in battle, it's likely to save the crew. At least in
WW2, scuttling a ship meant it was near impossible for the enemy to
retrieve it for any purpose, and the crew would likely be rescued by
the attacking enemy ship(s). Or at least had a fighting chance for
survival.
Mk
Agreed, Indy; FT doesn't model Age of Sail, WW1, WW2 or
Modern Naval warfare - it models Space Warfare that hasn't happened
yet!
Of course there are some parallels with parts of several
historical periods, mainly because that's how so much space combat is
portrayed in movies, TV and SF literature, but we shouldn't get hung
up on using just one period as a historical model.
I would envisage that scuttling would only be carried out after
the crew had abandoned ship and their escape pods had reached a safe
distance; they would obviously then hope to be picked up, preferably
by their own side or at worst by the enemy. The captain may elect to
go down with his ship, staying behind to push the big red destruct
button, or he may leave with the crew and let the computers complete
the scuttling. Merchant crews might be more likely to surrender with
their ship intact, depending on who was attacking them of
course.....
Jon (GZG)
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