GZG List archives -- January 2006
Re: [GZG] Campaign Rules and Victory Conditions
http://www.jumpspace.net/Wargames/FT/Campaign.html
We also tried one using a circular map. It didn't work well as
the K'rvak player made a non-aggression pact with one of his two
flanks, yelled "Way of the Warrior!", and put everything in one massive
attack fleet. By the time the non-aggression pact was terminated
and ships mobilized The K owned half the map.
Roger Books
On 1/17/06, Thomas Barclay <kaladorn@xxxxxxxx> wrote:
On Campaign Rules:
Roger wrote a good start at them. And Phil Pournelle had written some good sensor rules
IIRC. And I took a stab at strategic movement speeds in FTL, the hazards of pushing a
drive (jump shock/transit stress) and the crew by repeated FTL jumps and a stab at
figuring out how civilian and military drives might differ, etc. Maybe pulling some or
all of this sort of work together could get a workable set together usable by gaming
groups who liked it (or at least give others a basis for departure). Not an official
solution, but an *available* solution.
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