GZG List archives -- January 2006

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Re: Re: [GZG] John's Shipbuilding








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Message Received: Jan 17 2006, 08:56 PM
From: "Ian Downing"
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Cc:
Subject: Re: Re: [GZG] John's Shipbuilding

But how would morale rules cope with situations such as the Glowworm v Hipper, Jervis Bay v Scheer, Rawalpindi V Scharnhorst and Gneisenau. The RN ships had no chance of winning, only the Glowworm got some return on her sacrifice by damaging the Hipper so she required several months dockyard repairs. So how would you model this in FT?
Ian

damosan@xxxxxxxxxxx wrote:

From: John Tailby

>
> Would introducing a morale system into FT be worthwhile?
>

I'd be all for this as an add-on rule. You can get into a few hairy situations though: once morale cracks will the ship try to run away? Jump out? Surrender to the opposing side?


--
Damo

In a copy of ragnarok (the journal of the SFSFW; probably the only issue worth reading IMNNHO) Steve Blease wrote a very good article about striking the colours in FT, likening it to historical naval battles in which captains have struck the colours for their ship even though the damage was not as bad as the captain thought it was. just a thought.

Garnhamghast is: metaphysically unavailable due to being drunk on Stellas and Vodka

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