GZG List archives -- January 2006

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RE: Re: [GZG] John's Shipbuilding



Elite or highly motivated crews – the cost would have to worked somehow as currently crew quality and morale are not tracked separately when designing ships or scenarios.

 

--Binhan

 


From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx [mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Ian Downing
Sent: Tuesday, January 17, 2006 1:56 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: Re: [GZG] John's Shipbuilding

 

But how would morale rules cope with situations such as the Glowworm v Hipper, Jervis Bay v Scheer, Rawalpindi V Scharnhorst and Gneisenau. The RN ships had no chance of winning, only the Glowworm got some return on her sacrifice by damaging the Hipper so she required several months dockyard repairs. So how would you model this in FT?

Ian

damosan@xxxxxxxxxxx wrote:

From: John Tailby

>
> Would introducing a morale system into FT be worthwhile?
>

I'd be all for this as an add-on rule. You can get into a few hairy situations though: once morale cracks will the ship try to run away? Jump out? Surrender to the opposing side?


--
Damo
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