GZG List archives -- January 2006
Re: [GZG] Campaign Rules and Victory Conditions
On 1/17/06, John Tailby <john_tailby@xxxxxxxxxx> wrote:
> > From: "Thomas Barclay" <kaladorn@xxxxxxxx>
> > Date: 2006/01/18 Wed AM 11:23:00 GMT+13:00
> > To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxxx>
> > Subject: [GZG] Campaign Rules and Victory Conditions
> >
> > On a GZGverse Campaign Book:
> >
> > This almost seems like a 'per gaming group' thing as if you write the 'verse to be
> Agreed. Different gaming groups will have prefernces for how big their meta game will be. Some people like playing "accounting in space" and having to manage large amounts of money and internal trade within their territory.
>
> This gets you into potentially lots of detail about fleet tenders, bases, resupply manufacturing capability population base etc. The actual ship battles can become a small part of the overall game.
>
> What GZG could do is publish a series of missions liked by a narrative campaign.
>
> All the issues outside of the FT game don't need to be addressed.
>
> Each mission can be a stand alone game or linked so that the winner of the previous mission gets a bonus to the missions down stream.
The Campaign sourcebooks for Renegade legion did a good job of this,
including some that linked scenarios for the space and ground games.
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