GZG List archives -- January 2006
Re: Re: [GZG] John's Shipbuilding
> From: Brian B <brianbinor@xxxxxxxxx>
> On 1/17/06, Ian Downing <iandowning112@xxxxxxxxxxx> wrote:
> > But how would morale rules cope with situations such as the Glowworm v
> > Hipper, Jervis Bay v Scheer, Rawalpindi V Scharnhorst and Gneisenau. The RN
> > ships had no chance of winning, only the Glowworm got some return on her
> > sacrifice by damaging the Hipper so she required several months dockyard
> > repairs. So how would you model this in FT?
Either the mission parameters stiffen the morale of the captain so the captain keeps going.
There might be some "racial" motivation differences, in the GZG universe the NAC might hold their crew and ships in more value than saw the ESU so NAC ships might be better trained but more "cowardly" and the ESU might be more fanatical but lower skilled.
The captain of the outclassed ship passes a series of unlikely morale tests.
The captain of the outclassed ship knows that his ship can't get away unless the enemy ship is damaged and so fleeing isn't an option. In the examples quoted it sounds like the Germans had bigger ships with bigger guns and probably just as fast as the RN ship. So how does the RN ship get way under these circumstances.
John
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