GZG List archives -- January 2006

Number 498 of 673 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: Re: [GZG] John's Shipbuilding



On 1/17/06, John Tailby <john_tailby@xxxxxxxxxx> wrote:

Each ship could get a leadership value just like in Dirt Side and could take leadership tests at the end of every phase they take hull damage.

I'm not entirely sure of this. My read is that the crew didn't get to vote with their feet like in a land fight. What I mean is that if an infantry unit's morale crumbles the troops may surrender, run for the hills, or just hunker down and hide. This is not an option on a warship except in the case of boarding actions.

What was more likely was that the officers make a professional
judgement that their ship can no longer contribute to the fight, and
that withdrawl is practical at that time.  Either that, or upon
reading the damage reports they send up, their senior officer orders
them to withdraw.  As that is a matter of professional judgement on
the part of somewhat senior officers I'm not comfortable making it a
pure dice roll.

What I would prefer would be victory conditions that value withdrawal
of damaged units, to give the players a motive to act like historical
admirals.

John


I fully agree here, John. Ignoring the occasional case of an overzealous or suicidal captain being relieved of command by the rest of his officers, a warship will generally stay in the fight until its Captain decides it's time to leave. Of course, there are a lot of things that will influence when that point is reached - one of the most important being the sort of "mission motivation" that we use in SGII, so that a ship engaged in a defence of its homeworld against a ravening alien horde will be much more likely to fight on until destroyed than one that is currently tasked with intelligence gathering or on a diplomatic mission...

This can be reflected in game terms in a number of ways, but in FT terms I can see two good options: one is the victory points/conditions discussed earlier - either a simple 50% value for ships withdrawn, or grading it for amount of damage taken, which in FT terms is most easily represented by threshold points reached: a ship withdrawn after it passes the first threshold is worth only 25% of total VP to the enemy, at the second threshold 50%, the third 75% and if totally destroyed is worth full points.
The other option is making it dice-based, but variable according to mission motivation - a modified version of the old "strike the colours" rule from More Thrust; roll for continuing in combat at each threshold point: at 1st threshold, fail on 1, at 2nd, fail on 1 or 2, at third, 1, 2 or 3. Failure means the ship must disengage from combat and leave the table. Modify this for mission motivation if desired: -1 to score needed if HIGH motivation (mission success is more important than ship loss), +1 if LOW (preserving ships is more important than the mission). Desperate last-ditch defences of home planets might test at -2, or simply be ruled not to need a test....
Of course, there is no reason why the two options might not be combined, using the die roll for forced disengagement but also using the VP modifiers to encourage players to withdraw voluntarily even if the dice say they may fight on.....


Obviously the above thoughts are based on standard 4-row hulls and would need tweaking for 3 or 5 rows.

Jon (GZG)

--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] John's Shipbuilding
  • Next by Date: [GZG] [semi-OT] Judge Dread fans

  • Previous by thread: Re: Re: [GZG] John's Shipbuilding
  • Next by thread: RE: Re: [GZG] John's Shipbuilding

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Feb 01 02:08:00 GMT 2006