GZG List archives -- January 2006

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Re: [GZG] Re: Points systems



Agree most completely and I like the description,
dramatist.

There does need to be a reason to play the scenario,
some context.

I can play and enjoy dramatic games.  I do find that I
try to figure out the underlying reason for it all and
make it fit a logical framework.  Can't help it I
guess.

Bob Makowsky


--- The Man in Black <mib.zero@xxxxxxxxx> wrote:

> On 1/13/06, Robert Makowsky <rmakowsky@xxxxxxxxx>
> wrote:
> 
> 
> >  but as a simulationist as well I reject
> > random VPs or player assigned VPs that do not
> reflect
> > some sort of actual likely situation.
> 
> 
> As a dramatist, I don't even mind if the VP
> situation is unlikely, but there
> SHOULD be some sort of situation. Context is
> important for a game to be
> emotionally engaging.
> 
> *simulationist - gamer that tries to use games (even
> > science fiction games) to model real-world or
> > real-thinking creature events and actions.  For
> them
> > the fun is seeing what happens when you game
> events
> > given these rules.
> 
> 
> Dramatist: - gamer that tries to use games to model
> fictional characters,
> events and actions. For them the fun is immersion in
> another universe, even
> if it requires perpetuating absurd cliches.
> 
> The Man in Black is : Kenneth Scroggins
> > Novus Ordo Seclorum : Annuit Coeptus : E Pluribus
> Unum
> > ______________________________________
> > http://home.hawaii.rr.com/maninblack/dg.html
> > _______________________________________________
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> Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
>
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