GZG List archives -- January 2006
Re: RE: FT Scenarios (was: Re: [GZG] Re: Points systems)
Though dice tables would work, I do still like the card system;
DICE TABLES:
Cheap
Easy to make, Easy to modify.
Saves time
Produces essentially the same effect as cards
CARDS:
Expensive
Takes significant time and effort to make (even if pdf printed)
Allows mission secrecy (loose lips explode ships)
Can look really cool.
I'd suggest some combination of the two.
So should the mission cards carry deployment guides as well, or is
that too restricting?
Deployment guides can be absent from some missions, optional for some, and mandatory for others.
VIP IN CREW:
One of your mid-sized ships (your choice, but cannot be the smallest
or largest class you field in this battle) has among its crew a young
member of the Royal Family or a favoured Minister's son/daughter;
this ship MUST be deployed on the table and cannot exit the table
unless crippled, or the entire fleet withdraws. If this ship is
destroyed, YOU LOSE regardless of other mission objectives.
I'd want to put the VIP on a fighter escorted shuttle to the strongest hulled ship I had ASAP.
>>Obviously, this isn't a system that will suit everyone -
>>specifically, those who love their munchkinised fleets will hate it
You stop hating on the Lollipop Guild's merchant convoys. Don't be a Vader-Hater just because you can't beat the Imperial Star Destroyer or the Glinda Class Cruiser.
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