GZG List archives -- January 2006

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Re: RE: FT Scenarios (was: Re: [GZG] Re: Points systems)




----- Original Message ----- From: "Ground Zero Games" <jon@xxxxxxx>
If people are interested I'll post how our group is doing its missions.


I'd be very interested in seeing it, John.

Ok, Here is how we do deployment in our campaigns

In this campaign we have chosen a more free form process for selecting technologies (mostly to restrict the human players from having access to a massive list of gear)

Technology: In this campaign you can choose the technology types your empire will use. You get 12 "slots" to buy all of your weapons and other toys. Higher-tech items cost more slots. See Technology document for details.

Battle options:

Hyperspace battles are fought on a fixed 4x6 table. Entry points for ships are determined by scatter die, with entry speeds of 1-10 (half move out of FTL). Battles can have 1d6-3 pieces of terrain. (grav shears and planet shadows). If you hit the board edge you ship "grinds along" keeping the same heading to complete its movement, suffering 1dd damage.



Planetary Sector battles are fought on a floating 4x6 table. They may have 1d6-3 pieces of terrain, except terrain-heavy systems which have 1d6+1 pieces of terrain. Normally ships enter along the short edges, with players alternating placing ships, with entry speeds of 1-10. The attacker may also choose to warp-assault, dropping directly onto the table out of FTL. Attacker writes his entry coordinates, speed, and heading. Defender then places ships, they must be facing opposite table edge (i.e. not immediately zooming off-table). Attacker enters and scatters. No ordinance launch by either side the first turn. The attacker can have his ships enter over multiple turns if he likes.



We have found this mix of options gives people plenty of things to think about when designing their fleet. You can't just pick a close assault fleet or a long range or single arc fleet because some of the deployment of the options we use have fleets that end up deploying on a parallel course 12" apart.



If you use a variety of deployment options then regardless of whether you use vector or cinematic you could find yourself in a situation where you need multiple arcs to fire.



Hope this is interesting.



Regards



John




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