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I’ve taken more than a casual look
at Victory By Any Means. It’s a campaign game with politics, espionage,
trade, economics, manufacturing and combat. They have guidelines for when a
battle is not worth resolving (too one-sided), when it should be resolved as
fleet combat (abstract), and when it should go to the table. I’ve considered using JUMP
(Justified Use of Military Power) in a similar way, but the game mechanics of JUMP
don’t line up well with FT. |
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