GZG List archives -- January 2006

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RE: FT Scenarios (was: Re: [GZG] Re: Points systems)



Gee, didn't I put that out there @ 10 (OMIGAWD) years ago?  I still have the
word doc, though the website is long gone.

Mike Brown


Quite likely, Mike, since the Seastrike version was from about 30 years ago (mid 70s)... the idea has been around a long time. ;-)

It's always been a favourite of mine, I've just never (yet) got round to actually using it in a published product!

If you've still got the file, care to repost it?

Jon (GZG)


-----Original Message----- From: gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx [mailto:gzg-l-bounces+mwsaber6=msn.com@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Ground Zero Games Sent: Wednesday, January 11, 2006 5:19 PM To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx Subject: FT Scenarios (was: Re: [GZG] Re: Points systems)

Just chipping in on the whole scenario/victory conditions issue, I
have always felt that one of the best systems (and a possible one to
use "officially" for Ft in the future) is the randomly-drawn scenario
card set-up, used to such good effect way back in "Seastrike" and
much copied since (notably in Brilliant Lances etc): each player
draws a card giving them a mission objective, a force level budget,
victory conditions and any special conditions attached.  The player
does not know what card his opponent has drawn.

To use this sort of idea for FT, we could require each player to
bring along X CPV of ships of his choice; the force level given by
the objective card then specifies how much (as a %) of this force he
can actually put on the table for the game - so 50% means not more
than 50% of the total fleet CPV, IN FULL SHIPS of course (so if he's
put 60% of his points into one uber-dreadnought, he's stuffed - it's
been recalled by Fleet Command, and he can only field the remaining
40% of smaller stuff!).
We might have cards ranging from "Major fleet attack - destroy or
drive off 50% of enemy ships, forces available 100%", right down to
"you have minimal forces available for a limited strike, objective is
to destroy or cripple any ONE enemy ship of MASS 50 or greater (or
his largest ship if all below 50 mass), forces available 20%", plus a
lot of others in between.....
Then, if you want to introduce odd variables like the "Crown Prince
is a junior officer on a CL, if you lose the ship he is on you lose
the battle", as a supplementary condition on a scenario card, then
that's fine - but you'll also have a main objective to fulfil, and
your opponent will have his own objective - if, in trying to complete
his own mission, he happens to destroy that CL, that's the way it
goes. Of course, if you keep that one CL hanging back out of harm's
way, the opponent may well get suspicious and send a fast squadron
round your flank to pick it off.....  ;-)

Jon (GZG)
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