On 1/11/06, laserlight <laserlight@xxxxxxxxxxx> wrote:
That problem was "massed fighters are unbalanced" (plus some
other factors), not due to the concept of "kill more CPV".
One option is to allow PDS to fire more than once a turn. So Point Defense shoots at every incoming fighter/missile. Charge Mass x10 as the new point cost for PDS, and maybe remove the ability to shoot at other ships at 6". Not sure how to apply that to Kravak Scatterguns though.
As far as establishing victory conditions goes, I totally stole the Scenario Generator from Gear Krieg/Heavy Gear. The pseudo role-playing flavor of the system focuses on adding a lot of space opera drama to battles, making "The Thrill of the Game" more significant, maybe even placing it on center stage.
One of these days, I'll find the time to create a Full Thrust website for all the assorted rules crap I've developed/plagarized over the years.