GZG List archives -- January 2006

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RE: [GZG] Re: Points systems



Binhan Lin wrote:

[...]
Blue Fleet
DD1     16VP
DD2     1VP
DD3     1VP
DD4     1VP
SDN1    1VP
[...]

Blue fleet has a problem, a DD is a fragile ship so to place it in a
screen in front of the SDN poses an issue in that a lucky salvo will
cost you the game.  The prudent thing then is to place the DD further
away - but that might also draw attention to it as most people place
their escort class ships in a screen IN FRONT of the capital ships.

"Most people" *might* do that - unless of course they normally use their escort ships as Banzai Jammers (in which case they want the DDs to surround the SDN), or use the beta-test fighter rules where having a DD or two to cover the SDN's (A) arc against incoming fighters or missiles is very useful, or they like to send a few fast ships as an outflanking force to make the enemy to think about where his own (A) arcs are pointing, or any of the other numerous reasons to not put all their escort ships in front of your capital ships.


In short, your "most people do X" reasoning only really works if you play against someone whose playing style you know well enough that you can determine when they do something out of the ordinary. Which is pretty much what John A. said with the "telepathy" comments, of course.

If the VP were blind the tactics would fall out like this -

Red Fleet - Keep the BB and CA in a second line, just in range of their
weapons but not so far forward to make them enticing targets.  Expend
the CL's in a direct attack on the SDN as it is the biggest weapon
threat.  If it turns out the SDN is not worth all the victory points,
then mopping up the remaining DD's should be easy.

Here you're assuming that 3 CLs will be able to take out the SDN without much support from your CA and BB - if the latter are just in range of their weapons, they won't be able to contribute very much to the CLs' fight!


In my experience a more likely outcome of the tactics you describe here is Red losing all three CLs in return for only light damage to Blue's SDN and none at all to the DDs (since Red concentrated on the SDN), leaving Red's BB and CA seriously outgunned for the second half of the battle. (Unless, of course, the CLs were sent as a flanking force allowing the CA and BB to get into Blue's (A) arcs :-) )

Conclusion - even not knowing what the exact VP designations for ships
are, you still will make sound tactical choices

Sound tactical choices such as splitting your fleet up to be defeated in detail? :-/


What may change is that if given a choice between two or three targets,
you will have to weight the VP cost vs. the danger that ship poses to
your fleet (i.e. a 1VP SDN is easy to decide - it needs to be destroyed,

Not if you've determined that some other ships will give you more VPs for the same effort expended.


However, if you don't know the VP value of the potential target ships - and as far as I could see from your proposal, you only learn the VP value of the enemy ships when they are destroyed - their VP values won't influence your targetting decisions anyway...

Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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