GZG List archives -- January 2006

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Re: [GZG] Re: Points systems



John A. wrote:

>of pocket greasing) to name just a few. As a result, the weapons and
>vehicles that give the most real-world bang per real-world buck for nation
>A might not be cost-effective at all for nation B (if they're able to
>operate it at all)!

Was it you [...]

No, Zoe did. It was one of the examples I was thinking of though.

>Unfortunately, the only way to reflect all these strategical and
>operational factors in Full Thrust *tactical* games and thus get the
>players to "voluntarily" design "realistic" weapons and vehicles is to play
>a campaign with very detailed rules for the campaign economics... or, like
>Hugh said, use army/fleet lists. 'Course, even with army lists you'll still
>get players who only field SS divisions (because there were battles with
>only SS divisions involved, so the lists have to allow for forces like that
>too) :-(

Hmph.  German WWII players who play with the entire production run of
certain heavy tank models represented on the table at once. . .
[...]
The only time you'd see a full strength division was if a few
were pulled off the line and reconstituted to serve as the striking
force for an offensive.

Yep. That type of player tends to be *very* specific as to what day the OOB used to justify their forces is taken from - for some reason they always manage to field those divisions which have been especially equipped for some particular operation... :-/


It also depends on the difference between the best and the worst.  In
Full Thrust, where the difference between human-tech ships is all a
matter of taste and design choices, there may be relatively little
difference.

As long as you play similar-points battles, that is. Eastern front battles in late '44 would probably see the Soviets fielding at least 4-5x as many points to spend on troops as the Germans - even before weighing in any difference in troop and equipment quality (which would most likely increase the ratios of men or tanks even further in favour of the Reds).


>[The only other comment I had to Hugh's post was the same one John A.
>already made, so I don't have to :-) ]

Two compliments on one week.  Either you're getting soft in your old
age, or I'm getting better at this.

I'd say you're getting better <g>

/Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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