GZG List archives -- January 2006
Re: [GZG] Victory Point Systems - A Summary of the proposal
On Wednesday 11 January 2006 17:41, B Lin wrote:
> VP values may be hidden or open based on player preference.
> Additional VP may be assigned for specific scenario goals.
Shouldn't it be possible to determine how the enemy has deployed
their VP? Two options would be by pre-battle intelligence (spending
points?) or by using sensors to scan the ships.
--
Be seeing you, http://www.glendale.org.uk
Sam.
IM: samuel.penn@xxxxxxxxxx or samuel.penn@xxxxxxxxx
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