GZG List archives -- January 2006
Re: [GZG] [FT] Plotless Full Thrust game
I thought of another thing I like to try when training someone who hasn't
tried FT before, and to get them over the hurdle of plotting being scary.
When demo'ing true FTII, ok, 'cinematic', I make my plot, then proceed to
mark out my maneuver 'envelope', putting a marker where all thrust is
forward, a marker where all thrust is retarding, some markers at end points
from a couple different turns. Assume no more than thrust four; thrust one
would make the plotting MUCH simpler, but who wants to play pigs like
that?!?
Then the trainees work out their plots with near full knowledge.
Again, tedious, but gets the idea across in a turn or two.
Greg, it's your call on the lads, of course, but the short attention span
issue isn't an absolute. Those darn kids will become addicted to the
weirdest things, e.g., math-o-phobes that develope into statistical
wizards, when describing favorite teams or players. I just don't claim to
know how to make that addiction plotted FT. ;->=
Do let us know how your plotless adaptation works! I could be way off base
here, but I'd just go with using another rule set, such as BFG, or 1st
addition Starfire. I've got hex-covered star mats for the latter, and there
are plenty of fleets locally of the former, given it's died a pretty solid
death, here.
By the way, 'plot the envelope' can be a useful tool for those of us that
don't play for awhile, then find visualizing play tough for several turns
on their first return game.
The_Beast
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Wed Feb 01 02:07:58 GMT 2006