GZG List archives -- January 2006
Re: [GZG] [FT] Plotless Full Thrust game
I got my kid into Full Thrust a few months ago. He definately
needed help in plotting ahead and once we switched to vector movement,
he occasionaly became frustrated at waching his ships whiz away off the
board at top speed once we crossed the merge.
"Perhaps try this: roll for initiative. Winner moves 1/2
distance; loser moves full distance; winner completes the
second half of his move. Optional: loser can adjust facing 1
point after winner completes his move."
Have nay of you guys trie dte new Federation Commander Boardgame (Based
of SFB). It uses I go U go impulses to somehwat do away with plotiing,
though you still have decisions to make up front with terms of power
allocation and what not before the moveement starts.
I do think the concept of detailed plotting can be a bit much for
younger kids, (Mine's 8) though by sticking with it they pick it the
basics quickly. Requires pre-requiste geek mastery to really get it at
a young age.
Los
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