GZG List archives -- January 2006

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Re: [GZG] [FT] Plotless Full Thrust game



I got my kid into Full Thrust a  few months ago. He definately needed help in plotting ahead and once we switched to vector movement, he occasionaly became frustrated at waching his ships whiz away off the board at top speed once we  crossed the merge.

"Perhaps try this: roll for initiative.  Winner moves 1/2
distance; loser moves full distance; winner completes the
second half of his move. Optional: loser can adjust facing 1
point after winner completes his move."

Have nay of you guys trie dte new Federation Commander Boardgame (Based of SFB). It uses I go U go impulses to somehwat do away with plotiing, though you still have decisions to make up front with terms of power allocation and what not before the moveement starts.

I do think the concept of detailed plotting can be a bit much for younger kids, (Mine's 8) though by sticking with it they pick it the basics quickly. Requires pre-requiste geek mastery to really get it at a young age.

Los
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