Please keep those ideas coming. Thanks.
--Greg
On Jan 8, 2006, at 1:36 PM, Ground Zero Games wrote:
I've always considered the plotted movement (and hence the need to
anticipate your opponent's intentions) to be a very fundamental
part of FT, and while it's certainly possible to play it in
various ways without plotted movement, that makes it a very
different game.
My preferred method for playing the game with young and/or
inexperienced players who find the concept or execution of plotted
movement a problem is this:
Assuming you have one experienced/adult player against a youngster
or newbie, make the experienced player plot movement as normal for
his/her ships, then allow the young player to move his/her ships
(without plotting, but still adhering to the normal movement rules
and restrictions). Finally the experienced player moves in
accordance with the plotted orders. The end result of this is
essentially the same as if both sides plotted and then moved as
normal, thus preserving the feel of the game.
Yes, this method does mean that there are problems with placed
marker weapons like SMs (though only if the experienced player is
using them - the youngster can use them in the normal way without
problems), but probably you would be better sticking to simple
direct fire systems when teaching young players anyway. As they get
more used to the rest of the game, then maybe you can introduce
them to the full plotted movement at a later stage.
Best,
Jon (GZG)
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