GZG List archives -- January 2006
[GZG] Re: Simplicity and tech levels
I've changed the subject since this is way off the original...
"Mike Hillsgrove" <mikeah@xxxxxxxxxxxxxx> wrote:
I'm also of the opinion that in a fleet game, simplicity is the key. Rather
than complicateing the matter with many multiple systems, dozens of weapons,
etc, a single PDF rating or the largest guns available on a particular ship
given size and technology would be a better game design improvement.
Full Thrust is beautifully simple. Have you ever tried playing
Babylon 5 Wars? And I'm sure other people on this list will
mention Star Fleet Battles unfavourably.
I would also like to see more "technology" in terms of teck levels. The
better the Teck Level, the smaller and more powerful the systems available
on the ships. A few high tech Ancient ships should be able to trounce a
larger number of lower tech newbies in space. To balance the fights, well
crafted victory conditions and adjusting the numbers are in order.
If you want a simple game, you don't want tech levels! And
historically, low tech opponents cannot defeat high tech
except by swamping them with sheer numbers, which doesn't
make for an interesting game. I believe John Atkinson has
some forcibly expressed opinions on this subject with regard
to StarGrunt/DirtSide.
cheers,
Hugh
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Wed Feb 01 02:07:58 GMT 2006