GZG List archives -- January 2006

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[GZG] Re: Simplicity and tech levels




I've changed the subject since this is way off the original...

"Mike Hillsgrove" <mikeah@xxxxxxxxxxxxxx> wrote:

I'm also of the opinion that in a fleet game, simplicity is the key.  Rather
than complicateing the matter with many multiple systems, dozens of weapons,
etc, a single PDF rating or the largest guns available on a particular ship
given size and technology would be a better game design improvement.


Full Thrust is beautifully simple. Have you ever tried playing
Babylon 5 Wars? And I'm sure other people on this list will
mention Star Fleet Battles unfavourably.


I would also like to see more "technology" in terms of teck levels. The better the Teck Level, the smaller and more powerful the systems available on the ships. A few high tech Ancient ships should be able to trounce a larger number of lower tech newbies in space. To balance the fights, well crafted victory conditions and adjusting the numbers are in order.

If you want a simple game, you don't want tech levels! And historically, low tech opponents cannot defeat high tech except by swamping them with sheer numbers, which doesn't make for an interesting game. I believe John Atkinson has some forcibly expressed opinions on this subject with regard to StarGrunt/DirtSide.

	cheers,
	Hugh
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