GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
Being mostly an historical gamer, point systems have no value at all to me.
Never in the history of human endeavor has a General concerned himself with
having too many points. So, my concern with this is entirely playability
and reality (in terms of physics). I also would prefer predesigned ships
from ship books to eliminate the min-max and soap bubble garbage that
unscrupulous players can come up with. In my opinion, when GZG releases a
ship miniature, the appropriate ship status sheet should be available.
I'm also of the opinion that in a fleet game, simplicity is the key. Rather
than complicateing the matter with many multiple systems, dozens of weapons,
etc, a single PDF rating or the largest guns available on a particular ship
given size and technology would be a better game design improvement.
I would also like to see more "technology" in terms of teck levels. The
better the Teck Level, the smaller and more powerful the systems available
on the ships. A few high tech Ancient ships should be able to trounce a
larger number of lower tech newbies in space. To balance the fights, well
crafted victory conditions and adjusting the numbers are in order.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Wed Feb 01 02:07:58 GMT 2006