GZG List archives -- January 2006
Re: [GZG] [FT] Plotless Full Thrust game
Pardon my bluntness as I don't mean to tick off anyone. Jon, you have
a wonderful game as written.
I love FT. I'd gladly play it "according to Hoyle" using either
cinematic or vector movement with
anyone. I have no problems with plotted movement.
But I also know my nephews pretty well, and plotted movement is a
non-starter. They have so many
other toys and games to play with, that they simply won't play a second
game if they have to
use plotted movement. I know this makes FT a different game. I accept
that. My nephews won't
be playing FT with anyone else except me, so they won't know the
difference. I thought about
the idea of one side plotting movement while the other side moves
unplotted, but it won't work
for the reasons you give. My nephews will want to play on opposite
sides and I would like to
include SMs eventually.
So, I would like to politely and humbly ask that we just forget about
plotted movement for
the sake of this thread.
I like Laserlight's idea of dummy SMs. I'll mull that over to see if
that'll work.
Please keep those ideas coming. Thanks.
--Greg
On Jan 8, 2006, at 1:36 PM, Ground Zero Games wrote:
I've always considered the plotted movement (and hence the need to
anticipate your opponent's intentions) to be a very fundamental part
of FT, and while it's certainly possible to play it in various ways
without plotted movement, that makes it a very different game.
My preferred method for playing the game with young and/or
inexperienced players who find the concept or execution of plotted
movement a problem is this:
Assuming you have one experienced/adult player against a youngster or
newbie, make the experienced player plot movement as normal for
his/her ships, then allow the young player to move his/her ships
(without plotting, but still adhering to the normal movement rules and
restrictions). Finally the experienced player moves in accordance with
the plotted orders. The end result of this is essentially the same as
if both sides plotted and then moved as normal, thus preserving the
feel of the game.
Yes, this method does mean that there are problems with placed marker
weapons like SMs (though only if the experienced player is using them
- the youngster can use them in the normal way without problems), but
probably you would be better sticking to simple direct fire systems
when teaching young players anyway. As they get more used to the rest
of the game, then maybe you can introduce them to the full plotted
movement at a later stage.
Best,
Jon (GZG)
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