GZG List archives -- January 2006
Re: [GZG] turning circles
> I assumed that with all of the arguments on how to handle ship maneuvers
> that some time in the past turning circles had been brought up and
> rejected. I am not sure of this so I am bringing them up now.
You know I've never heard of those, but then again I've played very few
naval games. They do sound very interesting and well thought out but I'm
not sure how they'd translate to vector FT.
How about a 30/90/180 rotation rate at 1pt/2pt/3pts with advance drives
only requiring 1pt for 180.
jaime
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