GZG List archives -- January 2006
Re: [GZG] [FT] Plotless Full Thrust game
> I was thinking of dividing the Move Ships phase into 5
> segment.
Perhaps try this: roll for initiative. Winner moves 1/2
distance; loser moves full distance; winner completes the
second half of his move. Optional: loser can adjust facing 1
point after winner completes his move. (This whole concept
is taken from a naval game--Royal Navy or Ironbottom Sound
or one of those)
> Are there other options I should consider?
Use a chip to represent the salvo. Toss it from N feet
away.
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Generated: Wed Feb 01 02:07:58 GMT 2006