GZG List archives -- January 2006

Number 176 of 673 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [FT] Plotless Full Thrust game



>I was thinking of dividing the Move Ships phase into 5 
segment.
>Starting with the player who lost the initiative, a player moves 
>1 fifth of his ships during the first segment.

You could approximate this and add some randomness by 
doing what some folks do with firing.  Roll a die per ship, and 
move them in order.  You could use the same die to order firing 
if you wanted--ships that move later (advantage of seeing 
where other ships went) also fire later.

andy
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: [GZG] [FT] Plotless Full Thrust game
  • Next by Date: Re: [GZG] [FT] Plotless Full Thrust game

  • Previous by thread: Re: [GZG] [FT] New NAC ships profiles and fighters
  • Next by thread: Re: [GZG] [FT] Plotless Full Thrust game

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Feb 01 02:07:58 GMT 2006