GZG List archives -- January 2006

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Re: [GZG] [OFFICIAL] Question to you all.....



Brian B wrote:
On 1/6/06, Jerry Han <jhan@xxxxxxxxxxxx> wrote:
I'm starting to really, really wonder if having two separate
design systems, or, at least, two separate cost systems is the only
way to achieve true balance.  (i.e. a Kra'Vak ship is worth X points
in Cinematic, but Y points in Vector.)


I made the separate cost system suggestion aearlier today, still waiting to hear any response from anyone.

Dang, sorry, I'm half-distracted right now, and I scanned right past it. (8-)

But, it seems to be the way to go, simply because (as others have
pointed out) the relative worth of a larger firing arc is always going
to be a factor of how easy it is to turn.  But if you make vector as
slow as cinematic in terms of turn rate, then, you eliminate one of the
key things that makes vector different from cinematic, the ability to
pivot relatively quickly.

JGH

--
Jerry Han - jhan@xxxxxxxxxxxx - http://www.warpfish.com/jhan - TBFTGOGGI
"The snow is coming down, on our New England town, and it's been falling
all day long; what else is new? What can I do? But sing this Valley
Winter Song, I wrote for you" -- Fountains of Wayne,"Valley Winter Song"
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