GZG List archives -- January 2006

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Re: [GZG] [OFFICIAL] Question to you all.....




On 4 Jan 2006, at 09:38, Ground Zero Games wrote:

1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1 thrust point will rotate any ship to any heading in vector movement.

a) I haven't played this but like it in theory.
b) I haven't played this but dislike it in theory.
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
d) I've actually played this (with XXXX fleet(s) - please specify) and dislike it.
e) I have no opinion on this option either way.


Feel free to add comments as to WHY you like/dislike.....

Prefer this option as more realistic. Power to rotate a ship is insignificant in vector terms compared to power to accelerate. If you increase the number of thrust points you may as well dump vector as you move away from a realistic model. Assuming that you have a reaction drive, that is.


Dom

---------cybergoths_at_dsl.pipex.com----------
"Confident, Cocky, Lazy, Dead" Felix Jongleur
         http://www.powerprojection.net/


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