GZG List archives -- January 2006

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Re: [GZG] [OFFICIAL] Question to you all.....



Tony Christney wrote:

4) Modified FB1/FB2 standard - 1 thrust point rotates to any heading, BUT only ONE rotation maneuver allowed per turn... in other words you can rotate for maneuver purposes and then thrust, OR thrust and then rotate to fire, but NOT rotate/thrust/rotate.....

b) I haven't played this but dislike it in theory.

[...]

Basically, with this concept the differences between different MD ratings become even smaller than they are in FB1/FB2 - MD2 ships are still just as able to keep the enemy in arc as MD6A ones are, but now the MD6 ship doesn't even have any noticable advantage in course changing ability.

Except that you are adding a magnitude 5 vector instead of a magnitude 1 vector to
your course vector. IMO, this is a noticeable advantage.

Granted, but in my experience the MD2 ship's much higher firepower and stronger defences (it only spends 20% of its Mass on engines, as opposed to 40% for the MD6A ship) are usually an even more noticable counter-advantage.


It also gives advanced drives an advantage because they don't have to "waste" their rotation to point their main drives in order to change course.

This is *exactly* the advantage they have in current FB2 Vector - and it isn't anywhere near enough to set them apart from the Standard drives. In FB2 Vector an MD4A drive has the same total cost and virtually the same capabilities as an MD5 drive - the only difference is that the MD5 is slightly *better* for accellerating straight ahead...


For human ships, it makes multi-arc weapons useful as it allows you to shoot at the enemy when your primary objective is manoeuvre.

But the primary reason *to* manoeuvre is to bring your weapons to bear so you can shoot at the enemy... and single-arc weapons give you a lot more to fire *with* than multi-arc weapons do :-/


Regards,

Oerjan
oerjan.ariander@xxxxxxxxx

"Life is like a sewer.
 What you get out of it, depends on what you put into it."
-Hen3ry

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