GZG List archives -- January 2006

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Re: [GZG] [OFFICIAL] Question to you all.....



Ground Zero Games wrote:
1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1 thrust point will rotate any ship to any heading in vector movement.

D - with various fleets at GZG-ECC's, in various scenarios. However, this is a preference thing, as opposed to any sort of balance issue. (However, I've never fought / fought as Kra'Vak, where arc limitations are so key to making the race balanced.)

2) The system used in the EFSB (the Babylon Project FT variant), where 1 thrust point only allows rotation by 1 course point (30 degrees).

C - Somebody referred to this as 'Slugs in Space', but that's exactly the feel of the B5 Universe, so, I enjoy it here, especially when you have the White Stars dancing in and out and around the slow dodgy Earth Omega Destroyers. (8-)

3) 1 thrust point allows rotation by up to 2 course points (60 degrees).

A - Sounds like a good compromise, if there was some way to cost it into the FT system. In some sense, you would be developing two separate games: one where everything moves cinematically, and one where some stuff moves vector slow, some stuff moves vector fast, and some stuff moves cinematically.

And this will be my one substansive FT email for 2006.  (8-)

JGH


-- Jerry Han - jhan@xxxxxxxxxxxx - http://www.warpfish.com/jhan - TBFTGOGGI "The snow is coming down, on our New England town, and it's been falling all day long; what else is new? What can I do? But sing this Valley Winter Song, I wrote for you" -- Fountains of Wayne,"Valley Winter Song" _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




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