GZG List archives -- January 2006

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[GZG] Re: Jon's question on rotate/thrust/rotate



Hi Jon,

I have no problem with rotate/thrust/rotate.  I think that shows good ship
handling (ie move plotting) on behalf of the officer concerned.

The problem in Human/alien fights is not the rotating thing, but how the
opposing drive systems handle rapid changes in direction.  If the BEMs have
more advanced drives, how do we model this within the rules without giving
them inertialess drives?  Or do we give them such drives and see how they
get on before someone gets a B4 on them at 6MU?

David (batting for the aliens)

> Further to original question posed, and prompted by Laserlight's
> comments above, a fourth option:
>
> 4) Modified FB1/FB2 standard - 1 thrust point rotates to any heading,
> BUT only ONE rotation maneuver allowed per turn... in other words you
> can rotate for maneuver purposes and then thrust, OR thrust and then
> rotate to fire, but NOT rotate/thrust/rotate.....
>
> Opinions?
>
> Jon (GZG)


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