GZG List archives -- January 2006

Number 90 of 673 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [OFFICIAL] Question to you all.....



> 1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
> thrust point will rotate any ship to any heading in vector movement.

When the update come in this is all we played. What we discovered is that
it evolved more sluggish, big ships with all weapons optimised for a
single arc.

> 2) The system used in the EFSB (the Babylon Project FT variant),
> where 1 thrust point only allows rotation by 1 course point (30
> degrees).

Never played it but have played B5 Wars and A Call to Arms. I think it's
too limiting in amount of turning.

> 3) 1 thrust point allows rotation by up to 2 course points (60 degrees).

Of the three I like this the most. It allows thrust 6 ships to rotate 180
and limits thrust 2 ships. My problem is that I think thrust 4 ships
become the best balance and therefore the default.

I wonder if it's too complicated to add a new system, thrusters, and take
turning out of the MD equation.

Jaime

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] [OFFICIAL] Question to you all.....
  • Next by Date: Re: [GZG] [OFFICIAL] Question to you all.....

  • Previous by thread: Re: [GZG] [OFFICIAL] Question to you all.....
  • Next by thread: Re: [GZG] [OFFICIAL] Question to you all.....

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Feb 01 02:07:58 GMT 2006