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Hmmmm. Reading all of this only sort of reinforces my original impressions
that any form of vector movement is too complicated. My own personal opinion is
that cinematic is best and vector limits the number of ships in play because
you'll bog down somewhere. I'm all for giving little ships advantages etc. but I
don't personally think vector is the way to go. Not for me anyway. Next thing
you know we'll be tilting ships on little resin stands trying to simulate
3D movement (or gluing our ships into bits of coke bottles - anyone else
remember that old John Treadaway article for ST in wargames illustrated? Or was
it the other magazine?). Hey, it's a broad church. I'm all for elegant
simplicity which is what got me hooked in the first place.
***That's the way I see it, simplicity in movement and game mechanics makes
for more fun. Just my
personal opinion anyway.....and I like the table full of ships......)
Don
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