GZG List archives -- January 2006

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Re: [GZG] [OFFICIAL] Question to you all.....



ï
Hmmmm. Reading all of this only sort of reinforces my original impressions that any form of vector movement is too complicated. My own personal opinion is that cinematic is best and vector limits the number of ships in play because you'll bog down somewhere. I'm all for giving little ships advantages etc. but I don't personally think vector is the way to go. Not for me anyway. Next thing you know we'll be tilting ships on little resin stands trying to simulate 3D movement (or gluing our ships into bits of coke bottles - anyone else remember that old John Treadaway article for ST in wargames illustrated? Or was it the other magazine?). Hey, it's a broad church. I'm all for elegant simplicity which is what got me hooked in the first place.
 
***That's the way I see it, simplicity in movement and game mechanics makes for more fun. Just my
personal opinion anyway.....and I like the table full of ships......)
 
Don
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