GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
1. D. Human and advanced drives.
Removes advantages of advanced drives. It works fine for human versus human.
2. D. It killed low thrust ships making them bigger targets
than normal. As an FSE player I should like it but it shifts
things to far into my camp.
3. A.
Here are other suggestions:
1. Increase advanced drives 50% in vector.
2. <Radical> Normal drives move ships to halfway point before advanced write orders.
Roger
On 1/4/06, Ground Zero Games <jon@xxxxxxx> wrote:
1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
thrust point will rotate any ship to any heading in vector movement.
a) I haven't played this but like it in theory.
b) I haven't played this but dislike it in theory.
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
d) I've actually played this (with XXXX fleet(s) - please specify)
and dislike it.
e) I have no opinion on this option either way.
Feel free to add comments as to WHY you like/dislike.....
2) The system used in the EFSB (the Babylon Project FT variant),
where 1 thrust point only allows rotation by 1 course point (30
degrees).
a) I haven't played this but like it in theory.
b) I haven't played this but dislike it in theory.
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
d) I've actually played this (with XXXX fleet(s) - please specify)
and dislike it.
e) I have no opinion on this option either way.
Feel free to add comments as to WHY you like/dislike.....
3) 1 thrust point allows rotation by up to 2 course points (60 degrees).
a) I haven't played this but like it in theory.
b) I haven't played this but dislike it in theory.
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
d) I've actually played this (with XXXX fleet(s) - please specify)
and dislike it.
e) I have no opinion on this option either way.
Feel free to add comments as to WHY you like/dislike.....
...................
Thanks in advance!
Jon (GZG)
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