GZG List archives -- January 2006

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RE: [GZG] [OFFICIAL] Question to you all.....



I prefer the FleetBook vector system to cinematic for the most part (for humans and aliens), and like Indy, have no trouble with the Rotate-Move-Rotate. I like the feel of the turn sequence and movement (though I agree that the move/fire dichotomy is annoying at times – anybody thought of doing something like isolating all fighter and missile action, plus PDS fire I suppose, prior to ship movement and fire?*). The biggest thing that I’ve noticed with other players new to the game is that breaking them of the mindset that “all space games must act like SFB or BF:G (or modern day naval/air engagements)” – once they get that out of their head then they seem to do fine.

 

* Proposed Revised Sequence:

 

1-     Write Orders

2-     Roll Initiative

3-     Move Fighters

4-     Launch Missiles

5-     Allocate Fighter and Missile Attacks

6-     Point Defense Fire

7-     Missile and Fighter Attacks

8-     Move Ships

9-     Ships Fire

10- Turn Ends

 

While dramatic, the idea just occurred me as I was pondering Impulse Charts v. the FT that I like.

 

I have never tried the EFSB version.

 

David

 

 

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