| Number 39 of 673 messages in this Archive | ||
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I prefer the FleetBook vector system to
cinematic for the most part (for humans and aliens), and like Indy, have no
trouble with the Rotate-Move-Rotate. I like the feel of the turn sequence and movement
(though I agree that the move/fire dichotomy is annoying at times –
anybody thought of doing something like isolating all fighter and missile action,
plus PDS fire I suppose, prior to ship movement and fire?*). The biggest thing
that I’ve noticed with other players new to the game is that breaking
them of the mindset that “all space games must act like SFB or BF:G (or
modern day naval/air engagements)” – once they get that out of
their head then they seem to do fine. * Proposed Revised Sequence: 1- Write Orders 2- Roll Initiative 3- Move Fighters 4- Launch Missiles 5- Allocate Fighter and Missile Attacks 6- Point Defense Fire 7- Missile and Fighter Attacks 8- Move Ships 9- Ships Fire 10- Turn Ends While dramatic, the idea just occurred me
as I was pondering Impulse Charts v. the FT that I like. I have never tried the EFSB version. |
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