GZG List archives -- January 2006

Number 29 of 673 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [OFFICIAL] Question to you all.....





On 1/4/06, damosan@xxxxxxxxxxx <damosan@xxxxxxxxxxx> wrote:
--------------- Original message ----------------------
From: "Laserlight" < laserlight@xxxxxxxxxxx>

> c) it makes some cheesy maneuvers possible.  Let's say you have a MD4
> ship pursuing a MD6 ship in direction 12. Your opponent can start out
> facing you, Rotate to 12, Thrust by 4, then Rotate to 6. He spends 5/6
> of his turn facing away from you, but still gets the benefit of
> shooting at you with his F arc.

So what's the solution to this "cheese?"  Limiting a ship to a single arc change per turn?  That's pretty bogus.

The *real* issue is that weapons fire is not integrated with movement.  Everyone zips around the table and then says...now who can I shoot?   I'd like to see a fluid game turn that integrates fire and movement.  But what do I know I only play FT about once or twice a year anyhow.

THe only real way to really integrate the two (movement/firing) is to start down the path of "impulse charts" ala SFB.

Think we've covered that before. ;-)

Mk

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l


  • Prev by Date: Re: [GZG] [OFFICIAL] Question to you all.....
  • Next by Date: Re: More Re: [GZG] [OFFICIAL] Question to you all.....

  • Previous by thread: Re: [GZG] [OFFICIAL] Question to you all.....
  • Next by thread: Re: [GZG] [OFFICIAL] Question to you all.....

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Wed Feb 01 02:07:57 GMT 2006