On 1/4/06, Ground Zero Games <jon@xxxxxxx> wrote:
Laserlight wrote:
> > 1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
>> thrust point will rotate any ship to any heading in vector movement.
>
>> d) I've actually played this (with XXXX fleet(s) - please specify)
>> and dislike it.
>[...]
>c) it makes some cheesy maneuvers possible. Let's say you have a MD4
>ship pursuing a MD6 ship in direction 12. Your opponent can start out
>facing you, Rotate to 12, Thrust by 4, then Rotate to 6. He spends 5/6
>of his turn facing away from you, but still gets the benefit of
>shooting at you with his F arc.
Further to original question posed, and prompted by Laserlight's
comments above, a fourth option:
4) Modified FB1/FB2 standard - 1 thrust point rotates to any heading,
BUT only ONE rotation maneuver allowed per turn... in other words you
can rotate for maneuver purposes and then thrust, OR thrust and then
rotate to fire, but NOT rotate/thrust/rotate.....
Opinions?
Rotate/thrust/rotate is fine. I don't see it as being "cheesy", but
that is open to interpretation. What LL postulates as "cheesy" here is
really an artifact (or feature) of the game system that is FT. If it
were SFB, sure, you could fire at the accelerating-away ship while its
back was turned before it could turn about once again. But that's due
to the impulse chart system (integrated move/fire), and just
doesn't work in the move-then-fire system of FT. Given that, why hamper
things more?
Mk