GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
My $0.02:
> 1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
> thrust point will rotate any ship to any heading in vector movement.
>
> c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
> d) I've actually played this (with XXXX fleet(s) - please specify)
> and dislike it.
C & D: I've only played vector with human fleets, so can't comment on the aliens. Good & bad. I really like the overall feel of the system, and find it perfectly playable as is. (The FB2 changes were an improvement IMO.) What I dislike is the turn-burn-turn maneuver which allows you to always wind up facing the direction you want; it makes targetting too predictable. I normally use a houserule of only one rotation per turn, which seems to fix this.
> 2) The system used in the EFSB (the Babylon Project FT variant),
> where 1 thrust point only allows rotation by 1 course point (30
> degrees).
>
> d) I've actually played this (with XXXX fleet(s) - please specify)
> and dislike it.
Like EFSB overall, especially how it captured the feel of the show. But if we're talking about exporting this rule to FT in general, I think it makes low-THR ships too hard to steer. A THR-2 ship would take 3 turns just to reverse it's facing, never mind altering it's course. What's the fun of space combat if you can't maneuver?
> 3) 1 thrust point allows rotation by up to 2 course points (60 degrees).
>
> b) I haven't played this but dislike it in theory.
Seems like an improvement over the EFSB rule, but I think I would still prefer the current system (with the addition of the house rule mentioned above).
One other vector "fix" I've thought about but haven't gotten around to playtesting is doubling ships' THR rating for vector movement. (Or halving the cost of movement; same basic idea.) It seems like that would make ships more maneuverable while still maintaining the feel of the vector system. It might also make Options 2 & 3 easier to swallow. But again, I haven't actually playtested it yet.
FWIW
Scott "Yes I'm Still Here I Just Don't Post Much" Field
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