GZG List archives -- January 2006

Number 27 of 673 messages in this Archive
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Re: [GZG] [OFFICIAL] Question to you all.....




1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1 thrust point will rotate any ship to any heading in vector movement.

b) I haven't played this but dislike it in theory.

Makes behemoths too manouverable.


2) The system used in the EFSB (the Babylon Project FT variant), where 1 thrust point only allows rotation by 1 course point (30 degrees).

b) I haven't played this but dislike it in theory.

Makes behemoths too cumbersome.


3) 1 thrust point allows rotation by up to 2 course points (60 degrees).

b) I haven't played this but dislike it in theory.

Makes KV's advantage too small, but otherwise OK

Suggestion 1:
2) for normal drives, 1) for advanced (KV) drives, no limit on amount of thrust devoted to turning.
Suggestion 2:
3) for normal drives, 1) for advanced drives, limit 50% on turning




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Zoe & Carmel Brain
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