GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1 thrust
point will rotate any ship to any heading in vector movement.
b) I haven't played this but dislike it in theory.
Makes behemoths too manouverable.
2) The system used in the EFSB (the Babylon Project FT variant), where 1
thrust point only allows rotation by 1 course point (30 degrees).
b) I haven't played this but dislike it in theory.
Makes behemoths too cumbersome.
3) 1 thrust point allows rotation by up to 2 course points (60 degrees).
b) I haven't played this but dislike it in theory.
Makes KV's advantage too small, but otherwise OK
Suggestion 1:
2) for normal drives, 1) for advanced (KV) drives, no limit on amount
of thrust devoted to turning.
Suggestion 2:
3) for normal drives, 1) for advanced drives, limit 50% on turning
--
Zoe & Carmel Brain
http://aebrain.blogspot.com
mailto:aebrain@xxxxxxxxxxxxx
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