GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
--------------- Original message ----------------------
From: "Laserlight" <laserlight@xxxxxxxxxxx>
> c) it makes some cheesy maneuvers possible. Let's say you have a MD4
> ship pursuing a MD6 ship in direction 12. Your opponent can start out
> facing you, Rotate to 12, Thrust by 4, then Rotate to 6. He spends 5/6
> of his turn facing away from you, but still gets the benefit of
> shooting at you with his F arc.
So what's the solution to this "cheese?" Limiting a ship to a single arc change per turn? That's pretty bogus.
The *real* issue is that weapons fire is not integrated with movement. Everyone zips around the table and then says...now who can I shoot? I'd like to see a fluid game turn that integrates fire and movement. But what do I know I only play FT about once or twice a year anyhow.
--
Damo
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Generated: Wed Feb 01 02:07:57 GMT 2006