| Number 21 of 673 messages in this Archive | ||
|---|---|---|
| [Date Prev] | Main Index | [Date Next] |
| [Thread Prev] | Thread Index | [Thread Next] |
On Jan 4, 2006, at 4:38 AM, Ground Zero Games wrote:
1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1 thrust point will rotate any ship to any heading in vector movement.
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
2) The system used in the EFSB (the Babylon Project FT variant), where 1 thrust point only allows rotation by 1 course point (30 degrees).
c) I've actually played this (with XXXX fleet(s) - please specify) and like it.
3) 1 thrust point allows rotation by up to 2 course points (60 degrees).
b) I haven't played this but dislike it in theory.