GZG List archives -- January 2006
Re: [GZG] [OFFICIAL] Question to you all.....
1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
thrust point will rotate any ship to any heading in vector movement.
C. The system is fine. I generally play cinematic movement.
2) The system used in the EFSB (the Babylon Project FT variant), where
1 thrust point only allows rotation by 1 course point (30 degrees).
D. This rule variant and the implementation in EFSB has prompted
me to name this system "Slugs in Space"
3) 1 thrust point allows rotation by up to 2 course points (60 degrees).
A. This sounds like a viable improvement as a house rule for EFSB.
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